// Legal

Privacy Policy

Last updated: 21 September 2026  ·  Effective: 21 September 2026

This Privacy Policy explains what information is collected when you play the mobile games published by Fun Shooting Games ("we", "us"), why it is collected, who it is shared with, and the choices you have.

It applies to every game we publish on Google Play and the App Store, including Inkhold: Stickman Battle, Gun Strike, Special Ops, Zombie 3D Gun Trigger and Sniper 3D. If a particular game differs from what is described here, the difference is stated in that game's store listing.

The short version. We do not ask you to create an account and we do not collect your name, email address or phone number. Our games are free and supported by advertising, so advertising and analytics SDKs from Google and Unity do collect device-level data — including a resettable advertising identifier. In the European Economic Area, the United Kingdom and Switzerland we ask for your consent before any of that happens, and you can change your answer at any time from inside the game.

1. Who is responsible

Fun Shooting Games is the data controller for the processing described in this policy. You can reach us at devgame66@gmail.com for any privacy question or request.

2. What we collect, and why

2.1 Information you give us

None is required. You can install and play without registering, and we do not operate accounts, logins or profiles of our own. If you contact us by email, we receive whatever you choose to write and use it only to answer you.

2.2 Information stored on your device

Your game progress — levels completed, upgrades, in-game currency, settings and purchase entitlements — is saved locally on your device. We do not upload it to our own servers, and it is removed when you uninstall the game. We do not operate our own game servers or cloud saves.

2.3 Information collected automatically by third-party SDKs

To show ads, to understand how our games are used and to fix crashes, we embed software development kits (SDKs) from Google and Unity. These SDKs collect data directly from your device and send it to their own systems. Depending on the SDK and on your consent choices, this can include:

3. Third-party services we use

We do not sell your data. We do share it with the providers below, each acting under its own privacy policy. Please read theirs as well — they describe processing we do not control.

ServiceWhat it does in our gamesIts privacy policy
Google AdMob Serves the banner, interstitial, rewarded and app-open ads that fund the games, and measures ad performance. How Google uses data in advertising
Unity Ads An additional advertising network, used through AdMob mediation. It may fill an ad request when it bids highest. Unity player privacy policy
Google User Messaging Platform Presents the consent form described in section 4 and records your choice. Google Privacy Policy
Firebase Analytics Aggregated, anonymous usage statistics — how many players start a level, where they stop playing — so we can improve the games. Firebase privacy and security
Firebase Crashlytics Reports crashes and errors so we can fix them. Includes native (C/C++) crash reporting. Firebase privacy and security
Google Play Games Services Optional achievements and leaderboards. Used only if you choose to sign in with your Google Play Games profile. Google Privacy Policy
Google Play Billing Processes in-app purchases. Payment is handled entirely by Google — we never see or store your card details. We receive only a purchase receipt confirming that a given product was bought. Google Privacy Policy

4. Advertising and your consent

Our games are free because they show ads. Ads can be personalised (selected using data about your interests and prior activity) or non-personalised (selected using only contextual signals such as the app you are in and your approximate country).

If you are in the European Economic Area, the United Kingdom or Switzerland, the game shows you a consent form the first time it starts, provided by Google's User Messaging Platform. Nothing is collected for advertising purposes until you answer it. You may consent, or refuse and continue playing with non-personalised ads.

You can change your answer at any time from inside the game: open Settings and choose Privacy options. The same form is shown again and your new choice takes effect immediately.

Outside those regions, you can limit ad personalisation with your device's own control:

Turning personalisation off does not remove ads; it makes them less relevant.

5. Children

Our games are not directed to children under 13 (or the equivalent minimum age in your country), and we do not knowingly collect personal information from them. We do not use our games' advertising configuration to target children.

If you believe a child has provided us with personal information, write to devgame66@gmail.com and we will delete what we hold and ask our providers to do the same.

6. How long data is kept

Game progress stays on your device until you delete the game or clear its data. Data held by the third-party services above is retained according to their own schedules — Firebase Crashlytics, for example, keeps crash reports for a limited period and then deletes them. We do not maintain a separate copy on our own infrastructure.

7. Your rights

Depending on where you live, you may have the right to access, correct, delete, or export your personal data, to object to or restrict its processing, and to withdraw consent you previously gave. Residents of California and other US states with comparable laws have the right to know what is collected and to opt out of its sale or sharing — we do not sell personal information.

Because we do not operate accounts, the fastest routes are usually:

If you are in the EEA or the UK and believe we have not handled your request properly, you may lodge a complaint with your national data protection authority.

8. Security

Data sent by the SDKs described above travels over encrypted connections (HTTPS/TLS). Because game progress is stored locally on your device rather than on our servers, protecting it also depends on your device's own security — a screen lock and up-to-date system software are the most effective measures. No method of transmission or storage is completely secure, and we cannot guarantee absolute security.

9. International transfers

The providers listed in section 3 are global and may process data on servers outside your country, including in the United States. They carry out those transfers under their own safeguards, such as the European Commission's Standard Contractual Clauses; their privacy policies describe the mechanisms they rely on.

10. Changes to this policy

We update this policy when our games change — for example when an SDK is added or removed. The "Last updated" date at the top always reflects the current version. Material changes will also be noted in the affected game's store listing. Continuing to play after an update means you accept the revised policy.

11. Contact

Fun Shooting Games
Email: devgame66@gmail.com
Website: www.bitcoregame.com